Ranger Immortal Lightning Arrow
- By MartinCreek
Gems
Bow
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- Frenzy
- Attack, Bow, Dexterity, Melee
- Level: 20
- Mana Cost: 18
- Requires: Level 19, 151 Dex
- Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.
- Deals 10% of Base Physical Damage
- 12% Increased Physical Damage per Frenzy Charge
- 11% increased Attack Speed per Frenzy Charge
- 7% increased Attack Speed per Frenzy Charge
- Experience until next level: 0
- Frenzy
- Level 20
- Primary
- Quality
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- Elemental Hit
- Attack, Bow, Cold, Dexterity, Fire, Lightning, Melee
- Level: 20
- Mana Cost: 24
- Requires: Level 19, 151 Dex
- A standard attack (with any weapon) that adds damage of a random element.
- Can add 167-311 Base Cold damage
- Can add 204-380 Base Fire damage
- Can add 33-624 Base Lightning damage
- 80% increased Critical Strike Chance
- Experience until next level: 0
- Elemental Hit
- Level 20
- Primary
- Quality
-
- Faster Attacks
- Attack, Dexterity, Support
- Level: 20
- Mana Cost Multiplier: 115%
- Requires: Level 31, 109 Dex
- 44% increased Attack Speed
- 10% increased Attack Speed
- Experience until next level: 0
- Faster Attacks
- Level 20
- Primary
- Quality
-
- Weapon Elemental Damage
- Strength, Support
- Level: 20
- Mana Cost Multiplier: 170%
- Requires: Level 12, 47 Int 68 Str
- 80% more Weapon Elemental Damage
- 10% increased Elemental Damage with Weapons
- Experience until next level: 0
- Weapon Elemental Damage
- Level 20
- Primary
- Quality
-
- Added Lightning Damage
- Intelligence, Lightning, Support
- Level: 20
- Mana Cost Multiplier: 140%
- Requires: Level 12, 108 Int
- Deals 5-101 Lightning Damage
- 10% chance to Shock enemies on hit with Lightning Damage
- 20% increased Shock Duration on enemies
- Experience until next level: 0
- Added Lightning Damage
- Level 20
- Primary
- Quality
-
- Life Leech
- Strength, Support
- Level: 20
- Mana Cost Multiplier: 130%
- Requires: Level 31, 109 Str
- 8% of Damage Leeched back as Life
- 20% increased Life Leech rate
- Experience until next level: 0
- Life Leech
- Level 20
- Primary
- Quality
Chest
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- Lightning Arrow
- AoE, Attack, Bow, Dexterity, Lightning
- Level: 20
- Mana Cost: 15
- Requires: Level 10, 151 Dex
- Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies.
- Hits up to 3 additional enemies near the target
- 57% increased Projectile Damage
- 50% of Physical Damage Converted to Lightning Damage
- 30% increased Shock Duration on enemies
- Experience until next level: 0
- Lightning Arrow
- Level 20
- Primary
- Quality
-
- Life Gain on Hit
- Attack, Strength, Support
- Level: 20
- Mana Cost Multiplier: 150%
- Requires: Level 12, 108 Str
- +44 Life gained for each enemy hit by Supported Attack
- +10 Life gained for each enemy hit by Supported Attack
- Experience until next level: 0
- Life Gain on Hit
- Level 20
- Primary
- Quality
-
- Chain
- Chaining, Dexterity, Projectile, Support
- Level: 20
- Mana Cost Multiplier: 200%
- Requires: Level 31, 109 Dex
- Chain +2 Times
- 50% less Damage
- 38% increased Damage
- 20% increased Projectile Speed
- Experience until next level: 0
- Chain
- Level 20
- Primary
- Quality
-
- Weapon Elemental Damage
- Strength, Support
- Level: 20
- Mana Cost Multiplier: 170%
- Requires: Level 12, 47 Int 68 Str
- 80% more Weapon Elemental Damage
- 10% increased Elemental Damage with Weapons
- Experience until next level: 0
- Weapon Elemental Damage
- Level 20
- Primary
- Quality
-
- Lesser Multiple Projectiles
- Dexterity, Projectile, Support
- Level: 20
- Mana Cost Multiplier: 150%
- Requires: Level 19, 108 Dex
- 30% less Projectile Damage
- 2 additional Projectiles
- 38% increased Projectile Damage
- 10% increased Attack Speed
- 10% increased Cast Speed
- Experience until next level: 0
- Lesser Multiple Projectiles
- Level 20
- Primary
- Quality
-
- Faster Attacks
- Attack, Dexterity, Support
- Level: 20
- Mana Cost Multiplier: 115%
- Requires: Level 31, 109 Dex
- 44% increased Attack Speed
- 10% increased Attack Speed
- Experience until next level: 0
- Faster Attacks
- Level 20
- Primary
- Quality
Helm
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- Wrath
- AoE, Aura, Intelligence, Lightning, Spell
- Level: 20
- Mana Cost: 164
- Requires: Level 10, 151 Int
- Casts an aura that adds lightning damage to the attacks of you and your allies.
- 40% increased Area of Effect radius
- Adds 9-147 Lightning Damage
- Experience until next level: 0
- Wrath
- Level 20
- Primary
-
- Anger
- AoE, Aura, Fire, Spell, Strength
- Level: 20
- Mana Cost: 164
- Requires: Level 10, 66 Int 95 Str
- Casts an aura that adds fire damage to the attacks of you and your allies.
- 40% increased Area of Effect radius
- Adds 49-81 Fire Damage
- Experience until next level: 0
- Anger
- Level 20
- Primary
-
- Grace
- AoE, Aura, Dexterity, Spell
- Level: 20
- Mana Cost: 213
- Requires: Level 31, 153 Dex
- Casts an aura that grants evasion to you and your allies.
- 40% increased Area of Effect radius
- +1344 to Evasion Rating
- Experience until next level: 0
- Grace
- Level 20
- Primary
-
- Reduced Mana
- Strength, Support
- Level: 20
- Mana Cost Multiplier: 71%
- Requires: Level 31, 109 Str
- Experience until next level: 0
- Reduced Mana
- Level 20
- Primary
Gloves
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- Bear Trap
- Dexterity, Duration, Spell, Trap
- Level: 20
- Mana Cost: 58
- Requires: Level 4, 151 Dex
- Throws a trap that damages and immobilises a single enemy.
- Deals 2224-3113 Physical Damage
- Trap lasts 30 seconds
- Creates a Trap which uses this skill when triggered
- 300% reduced Movement Speed
- Locks enemy in place
- 15% increased Physical Damage
- Experience until next level: 0
- Bear Trap
- Level 20
- Primary
- Quality
-
- Bear Trap
- Dexterity, Duration, Spell, Trap
- Level: 20
- Mana Cost: 58
- Requires: Level 4, 151 Dex
- Throws a trap that damages and immobilises a single enemy.
- Deals 2224-3113 Physical Damage
- Trap lasts 30 seconds
- Creates a Trap which uses this skill when triggered
- 300% reduced Movement Speed
- Locks enemy in place
- 15% increased Physical Damage
- Experience until next level: 0
- Bear Trap
- Level 20
- Primary
- Quality
-
- Added Fire Damage
- Fire, Strength, Support
- Level: 20
- Mana Cost Multiplier: 130%
- Requires: Level 12, 108 Str
- 39% of Physical Damage Added as Fire Damage
- 15% increased Fire Damage
- Experience until next level: 0
- Added Fire Damage
- Level 20
- Primary
- Quality
-
- Culling Strike
- Dexterity, Support
- Level: 20
- Mana Cost Multiplier: 110%
- Requires: Level 24, 108 Dex
- Kills Enemies on 10% Life or less when hit by supported Skills
- 22% increased Damage
- Experience until next level: 0
- Culling Strike
- Level 20
- Primary
Boots
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- Decoy Totem
- AoE, Duration, Spell, Strength, Totem
- Level: 20
- Mana Cost: 55
- Requires: Level 4, 151 Str
- Summons a totem that taunts nearby monsters to attack it.
- Totem lasts 32 seconds
- Creates a Totem which uses this skill
- 38% increased totem life
- 30% increased totem life
- Experience until next level: 0
- Decoy Totem
- Level 20
- Primary
- Quality
-
- Faster Casting
- Intelligence, Spell, Support
- Level: 20
- Mana Cost Multiplier: 120%
- Requires: Level 31, 109 Int
- 39% increased Cast Speed
- Experience until next level: 0
- Faster Casting
- Level 20
- Primary
-
- Enfeeble
- AoE, Curse, Duration, Intelligence, Spell
- Level: 20
- Mana Cost: 70
- Requires: Level 19, 151 Int
- Curses all targets in an area, making their attacks less effective.
- Base duration is 13.9 seconds
- 39% reduced Critical Strike Multiplier
- 95% increased Area of Effect radius
- 39% reduced Critical Strike Chance
- 39% reduced Accuracy Rating
- 30% reduced Accuracy Rating
- Experience until next level: 0
- Enfeeble
- Level 20
- Primary
- Quality
-
- Conductivity
- AoE, Curse, Duration, Intelligence, Lightning, Spell
- Level: 20
- Mana Cost: 70
- Requires: Level 19, 151 Int
- Curses all targets in an area, making them less resistant to lightning damage and giving lightning damage a chance to shock.
- Base duration is 10.9 seconds
- 95% increased Area of Effect radius
- +49% to Lightning Resistance
- 20% increased Shock Duration on You
- Experience until next level: 0
- Conductivity
- Level 20
- Primary
- Quality
Additional Gems
-
- Raise Spectre
- Intelligence, Minion, Spell
- Level: 20
- Mana Cost: 46
- Requires: Level 19, 151 Int
- Raises a spectral version of a defeated foe as a minion to fight for you in battle
- Minions deal 0% of Base Damage
- Can raise up to 1 Spectre at a time
- Minions have 10% less Energy Shield
- Minions have 10% less Life
- 55% more Minion Movement Speed
- Minion Movement Speed is Capped
- Experience until next level: 0
- Raise Spectre
- Level 20
- Primary
-
- Greater Multiple Projectiles
- Dexterity, Projectile, Support
- Level: 20
- Mana Cost Multiplier: 200%
- Requires: Level 31, 109 Dex
- 50% less Projectile Damage
- 4 additional Projectiles
- 38% increased Projectile Damage
- Experience until next level: 0
- Greater Multiple Projectiles
- Level 20
- Primary
-
- Enfeeble
- AoE, Curse, Duration, Intelligence, Spell
- Level: 20
- Mana Cost: 70
- Requires: Level 19, 151 Int
- Curses all targets in an area, making their attacks less effective.
- Base duration is 13.9 seconds
- 39% reduced Critical Strike Multiplier
- 95% increased Area of Effect radius
- 39% reduced Critical Strike Chance
- 39% reduced Accuracy Rating
- 30% reduced Accuracy Rating
- Experience until next level: 0
- Enfeeble
- Level 20
- Primary
- Quality
-
- Conductivity
- AoE, Curse, Duration, Intelligence, Lightning, Spell
- Level: 20
- Mana Cost: 70
- Requires: Level 19, 151 Int
- Curses all targets in an area, making them less resistant to lightning damage and giving lightning damage a chance to shock.
- Base duration is 10.9 seconds
- 95% increased Area of Effect radius
- +49% to Lightning Resistance
- 20% increased Shock Duration on You
- Experience until next level: 0
- Conductivity
- Level 20
- Primary
- Quality
-
- Devouring Totem
- Duration, Spell, Strength, Totem
- Level: 20
- Mana Cost: 69
- Requires: Level 31, 151 Str
- Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.
- Totem lasts 32 seconds
- Creates a Totem which uses this skill
- Leeches 142 Life to you for each corpse consumed
- 30% increased totem life
- Experience until next level: 0
- Devouring Totem
- Level 20
- Primary
- Quality
-
- Fork
- Dexterity, Projectile, Support
- Level: 20
- Mana Cost Multiplier: 125%
- Requires: Level 12, 108 Dex
- Projectiles Fork
- 30% less Projectile Damage
- 38% increased Projectile Damage
- Experience until next level: 0
- Fork
- Level 20
- Primary
Use Raise Spectre and link it with Greater Multiple Projectiles. It's free damage and doesn't hurt to use it if you have free socket slots. Enfeeble should be used on Magic, Rare, and Boss monsters in maps. If you find a map easy, use Conductivity to deal some extra damage instead. You should always have a free slot for Enfeeble -- prioritize this over any other gem. Devouring totem is very helpful on half, or no regeneration maps. It allows you to have some incoming health regen during fights, and should take up the slot of either Raise Spectre or Conductivity. Fork is useful on early levels while farming places such as The Ledge or Felshrine Ruins. This is because the monsters spawn in high density and are very close to eachother. When fork splits into extra projectiles after first impact, they will hit 2 targets behind the initial target creating two extra lightning explosions.
Gems Not Available From Quests
-
- Chain
- Chaining, Dexterity, Projectile, Support
- Level: 20
- Mana Cost Multiplier: 200%
- Requires: Level 31, 109 Dex
- Chain +2 Times
- 50% less Damage
- 38% increased Damage
- Experience until next level: 0
- Chain
- Level 20
- Primary
-
- Greater Multiple Projectiles
- Dexterity, Projectile, Support
- Level: 20
- Mana Cost Multiplier: 200%
- Requires: Level 31, 109 Dex
- 50% less Projectile Damage
- 4 additional Projectiles
- 38% increased Projectile Damage
- Experience until next level: 0
- Greater Multiple Projectiles
- Level 20
- Primary
-
- Elemental Hit
- Attack, Bow, Cold, Dexterity, Fire, Lightning, Melee
- Level: 20
- Mana Cost: 24
- Requires: Level 19, 151 Dex
- A standard attack (with any weapon) that adds damage of a random element.
- Can add 167-311 Base Cold damage
- Can add 204-380 Base Fire damage
- Can add 33-624 Base Lightning damage
- Experience until next level: 0
- Elemental Hit
- Level 20
- Primary
-
- Enfeeble
- AoE, Curse, Duration, Intelligence, Spell
- Level: 20
- Mana Cost: 70
- Requires: Level 19, 151 Int
- Curses all targets in an area, making their attacks less effective.
- Base duration is 13.9 seconds
- 39% reduced Critical Strike Multiplier
- 95% increased Area of Effect radius
- 39% reduced Critical Strike Chance
- 39% reduced Accuracy Rating
- Experience until next level: 0
- Enfeeble
- Level 20
- Primary
-
- Raise Spectre
- Intelligence, Minion, Spell
- Level: 20
- Mana Cost: 46
- Requires: Level 19, 151 Int
- Raises a spectral version of a defeated foe as a minion to fight for you in battle
- Minions deal 0% of Base Damage
- Can raise up to 1 Spectre at a time
- Minions have 10% less Energy Shield
- Minions have 10% less Life
- 55% more Minion Movement Speed
- Minion Movement Speed is Capped
- Experience until next level: 0
- Raise Spectre
- Level 20
- Primary
-
- Reduced Mana
- Strength, Support
- Level: 20
- Mana Cost Multiplier: 71%
- Requires: Level 31, 109 Str
- Experience until next level: 0
- Reduced Mana
- Level 20
- Primary
-
- Conductivity
- AoE, Curse, Duration, Intelligence, Lightning, Spell
- Level: 20
- Mana Cost: 70
- Requires: Level 19, 151 Int
- Curses all targets in an area, making them less resistant to lightning damage and giving lightning damage a chance to shock.
- Base duration is 10.9 seconds
- 95% increased Area of Effect radius
- +49% to Lightning Resistance
- Experience until next level: 0
- Conductivity
- Level 20
- Primary
-
- Decoy Totem
- AoE, Duration, Spell, Strength, Totem
- Level: 20
- Mana Cost: 55
- Requires: Level 4, 151 Str
- Summons a totem that taunts nearby monsters to attack it.
- Totem lasts 32 seconds
- Creates a Totem which uses this skill
- 38% increased totem life
- Experience until next level: 0
- Decoy Totem
- Level 20
- Primary
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- Added Fire Damage
- Fire, Strength, Support
- Level: 20
- Mana Cost Multiplier: 130%
- Requires: Level 12, 108 Str
- 39% of Physical Damage Added as Fire Damage
- Experience until next level: 0
- Added Fire Damage
- Level 20
- Primary
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Posted 6/9/2013 8:59:53 PMLoving this build so far. Act 1 Cruel and tearing through it. I have to disagree about taking blood magic second though. The ability to use 5 Life potions instead of some combination of Life/Mana has been a life saver more than a detriment to my ability to run. Prior to getting it I was constantly running out of mana while using Rain of Arrows with no supports on it. After getting it never had a problem.
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Posted 6/7/2013 12:44:14 PMAny changes after new patch ?
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Posted 5/21/2013 4:17:06 PM@ Lvl 54 now with this build. 4l chest and 5l bow. hp @ 2400, all res at 55%. Passives followed as per the link.
I am VERY disappointed with the LA and frenzy dps! I have a 5 l grove bow with good stats... all gems on 4l and 5l is q10+ these include life on hit and life leach respectively.
I have a Ground Slam and Freeze Pulse build thats lvl 80 plus. Playing with LA Rangers it seemed that they have quite a bit of dps. Thus far in my experience this is not the case. Maybe not a high dps build....
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Posted 5/22/2013 9:05:22 AMwell, if you have crap physical dmg bow, and 3 ele on it and you took Iron Grip, then you made wrong choices. Iron Grip obviously works for physical dmg only, thus, you should not have ele dmg bow until you hit close to those ele dmg nodes in templar area (then respec out of IG and take them, thats what I did). If you wish to prolong those ele dmg nodes in templar tree and go for resolute tech and upwards into chnace to shock then stick to physical dmg bow. Since LA converts 50% of physical into lightning dmg and iron grip boosts your physical, pure physical bow with decent APS will boost your LA dmg. And keep in mind, LA is used on groups, not on single targets. Frenzy is used to shoot 3 times to get charges, then use something else, like ele hit linked to weapon ele dmg, faster attacks etc. Your best single target dmg is those 3 (or 6) bear traps. at your level they probably do 1200dmg each, pure physical, so spam those onto rare mob, finnish off with ele hit.
Since we all get our hands on different pieces of gear, it's hard to follow guide to the letter or recommend something that will work for everyone dmg wise. For instance, rings with 20-50 added cold dmg will probably work way way better than rings with +29% to weapon elemental dmg until you get really good really good ele bow (like 270+ ele dps, not 170 so). Only now, at lvl 62, I am realizing why this build has 2 bear traps, rare golems are though nuts to crack for instance.
PS. 2400hp and -60 chaos is going to be a big problem for you. BIG problem. You should get HP on every single item you wear (save for bow), people tend to get +% to weapon ele dmg on quivers, disregarding resists and hp. That's suicide. Use your heads people, you shoot using HP, you live longer with more HP, you regen more with more HP, you are ranged, you can kill stuff offscreen, position yourselves, don't tank mobs if you absolutely don't have to (even then, look for escape path). Though packs? Use posion arrows and run away. Use decoy totem often to make mobs group for your LA shoot. Use your heads :)
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Posted 5/21/2013 9:02:55 AMIf you can't get your hand on Elemental hit or love to get the last hits on bosses, simply use Culling Strike as 6th link on Frenzy. On higher lvls it even boosts your damage (20+20 CS is +22% Damage and +10% Attack Speed!!!) and the 10% insta-kill is insane vs. certain bosses like Piety or Gravicius, because it works through their ES.
Science flies you to the moon. Religion flies you into buildings.
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Posted 5/22/2013 9:10:44 AM6th link? That's not a very constructive advice now is it? :) I mean, cheapest 6L chest is tabula rasa. Ok, maybe one can get lucky and find someone selling white 6L for crafting but even that won't go for less than 4-5 ex. Lioneye's would be far better investment, change this build a bit, leave iron grip, dont take res. tech. etc.
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Posted 5/23/2013 4:00:48 PMThat was not my point. I was trying to say, that Culling Strike is an option for Elemental Hit, nothing else.
Science flies you to the moon. Religion flies you into buildings.
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Posted 5/16/2013 9:46:03 AMAt level 25 the build feels like it's starting to fall behind or maybe my gear is falling behind. The tankiness is beginning to become apparent, however, all the fights are long and drawn out when you do less than 100 dps and mana runs out very quickly. Is this build gonna be a drag like this till blood magic? any tips or advice to resolve the issues?
thanks!
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Posted 5/17/2013 9:37:38 AMuntil you hit blood magic - kinda drag, yea. Try and find mana regen gear/jewelry, I had dual mana regen stat blue necklace that gave ~45-50% mana regen and I carried 3 mana flasks. Still it was painful. Try using ice shot/burning arrow/poison arrow instead of LA (those cost less mana and can be great dmg dealers), I am still using poison arrow/rain of arrows combo, cheap and effective combo. Use LA only on groups of 4+ especially if you have LMP on it. If you already have LMP on it at lvl 25, take it of, you don't really need it, spam rain of arrows, poison arrow or ice shot instead.
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Posted 5/14/2013 9:57:02 PMI dont know if anyone has asked this but it is late and i need sleep so cant be bothered to look at all 13 pagees lol sorry. Why not use blood magic gems and run the % auras as well as the other ones?
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Posted 5/15/2013 8:49:21 AMThis is BM build, BM keystone has been taken.
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Posted 5/15/2013 5:12:56 PMyes i know but what is the benefit of using bm key stone to using bm gems and running more auras is what i am asking.
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Posted 5/16/2013 12:05:25 AMBM gems:
1. Take socket
2. have 245% increased mana cost compared to 0% increased cost when taking BM keystone.
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Posted 5/12/2013 11:03:16 PMWhy get the 12% in Accuracy when you have Resolute Techniques, and two 8% Projectile Damage(s) to get to Perfect Aim when you don't go up to get Iron Grip? I'm new to PoE so this question might seem newbish. Thanks in advance for your help.
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Posted 5/13/2013 12:22:38 AMwhere do you see 12% to acc in final build? Or, in mid build for that matter? I don't follow you.
edit: oh I see, but that's just the node you cannot avoid, they have to be linked.